Showing posts with label Phantasy Star. Show all posts
Showing posts with label Phantasy Star. Show all posts

Tuesday, August 10, 2010

The Failure that was Zelda II

I enjoyed the Angry Video Game Nerd’s recent review of the NES game, Zelda II: The Adventure of Link (a warning to those not familiar with James – his reviews are full of extremely salty language).  However, I can’t agree with his assessment that it’s a great game despite its flaws.

The problem is not that it’s mostly a side-scroller, with the other Zelda games being from and overhead perspective.  I’m not a Zelda enthusiast so that makes no difference to me.  There’s an NES game similar to Zelda II named Faxanadu (buy my used copy here).  It involves swords, magic, jumping, monsters, and labyrinths.  It too is a side-scroller, and far superior to Zelda II.  If Zelda II was of the level of quality of Faxanadu, it wouldn’t be considered a disappointment.

No, the main problem is that the overworld view is visually horrendous, tedious, and an embarrassment.

Zelda02overworld

No, those graphics were not good or even acceptable by 8-bit standards.  Here’s how an overworld should look in an 8-bit game, roughly:

phanstar-04

That picture if from Phantasy Star, a game that puts Zelda II to utter shame.  Notice how the water near the coasts has some subtle surf effects (the water line moved in and out to simulate waves), the sand features cactuses and dunes, there are some shadows around the town.  Zelda II has none of that.  It’s like they didn’t try.  Is that a characteristic of a great game?

Zelda II’s dungeons are bland and repetitive.  There’s very little variation in appearance, with the color of the bricks being the main thing that changes from one dungeon to the next.  The environmental obstacles don’t go much beyond pits to jump over, blocks, and elevators.

43918_Lets_Play_Zelda_2_Part_11_low_1271898257

It’s true that that complaint could be leveled against the first Legend of Zelda, but for whatever reason the labyrinths in the game were fun most of the time and rarely tedious.  Faxanadu is a good example of variety and creativity in 2D dungeons.

faxanadu  faxanadu-2

James’ review covers the game’s difficulty and frustration level, so I won’t go into that aspect of it.

So, this was basically just a rant about a game that I think is overrated.  Yes, it’s part of a beloved franchise, but even fans of that franchise should be honest and admit the Zelda II is a total lemon of a game.

Wednesday, April 21, 2010

Just Give Us the Best Version You Have

The Sega Genesis had many games that were ported from the arcade, most of which ran on the System 16 board.  The Genesis was pretty powerful for its time and its games were close to their arcade counterparts as a whole.  But, it wasn't quite as powerful as the System 16, so Sega couldn't just run the exact arcade games on the Genesis that ran on System 16.  When you compare them, it seems like Sega copied the sound and graphics from the arcade versions as closely as possible, but didn't and/or couldn't use any of the source files/code from the arcade versions, resulting in the Genesis versions looking and sounding slightly worse. Here's a comparison between the arcade and Genesis versions of Golden Axe:

Arcade Genesis

Now, kids who spent years playing NES and SMS games, were quite happy with the arcade adaptions on the Genesis.  We were used to game companies taking the names of arcade games and giving us completely different, usually bad versions of those games on the 8-bit consoles.  Here are some examples:

Double Dragon:
Arcade NES

Ninja Gaiden:
Arcade NES

Shinobi:
Arcade SMS

Given the fact that cells phones -- let along modern gaming console -- are powerful enough to run the arcade versions these games, if they're going to release them on XBox Live Arcade or the Playstation Network, there's no reason to not release the better, arcade versions, right?  That is what they did, thankfully, with Shinobi.  I'm sure they didn't even consider releasing the Sega Master system version.

For some reason, however, for the Sega 16-bit classics like Altered Beast and Golden Axe, they chose the Genesis versions over the arcade versions.  Now, even if they did release the arcade versions I wouldn't buy them (they're good games that are still fun to play, but I'd like more enhancements to make them worth re-purchasing), but still, why not use the best versions available?

The story with Phantasy Star 2 is slightly different.   That game, being an RPG, never came out in the arcade and was a Genesis original.  That is the version on XBox live arcade.  However, an enhanced remake was released for the Playstation 2 in 2005 called Phantasy Star Generation 2.  It looks like it was only released in Japan.  Now that would be something I'd be willing to buy for XBox Live Arcade.  I have very fond memories of playing the original on the Genesis.  I'm not interested in playing that version today, but a version with enhanced graphics and sound would be quite attractive.  Give us that version!

Original Generation 2

This should be obvious, but people interested in buying remakes/re-releases of games on XBox Live want the best version of the games to date.  Anything less = guaranteed no sale (from me, at least).