Showing posts with label Arcade. Show all posts
Showing posts with label Arcade. Show all posts

Friday, September 24, 2010

Too Much Old-School Appeal

Pac-Man Championship Edition has been praised by some as the best version of Pac-Man ever.  I played the demo and it does seems like a very good version of the game.  But, there are a couple of major sub-optimal things about it that I noticed immediately.

Take a look at this screen from the game:

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The graphics are like the original Pac-Man with lightning effects.  Namco obviously did this to appeal to the nostalgia of gamers who played the original.  I can appreciate that, but I think what gamers are nostalgic for is the mechanics of the original. 

The graphics in Pac-Man CE are intentionally blocky and retro-looking.  I like old school games more than most people, but blocky sprites are not what I like about them.

You can create a version of the game with the feel of the original, that looks modern visually, but still looks like Pac-Man.

Namco did exactly that with 1996’s Pac-Man Arrangement, part of Namco Arcade Classics Volume 2 machines in arcades.

Pac-Man Arrangement Screenshot

Pac-Man Arrangement had colorful graphics that were attractive.  They weren’t state-of-the-art for 1996, but they were acceptable for that time. That game plays very much like the original Pac-Man, but with some additional power-ups for both Pac-Man and the ghosts.  For the purists, there was a version without that stuff that could be selected when starting the game.

One of the best things about Pac-Man Arrangement was that it supported 2 players simultaneously, something that Pac-Man Championship Edition does not.

When Namco decided to make Pac-Man CE, did they look at the other versions of Pac-Man they’ve released in that past?  If so, why didn’t they incorporate the good ideas from those versions? 

Another example of this is the just-released Space Invaders Infinity.

space_invaders_infinity-thumb-640xauto-14799

Like Pac-Man CE, this Space Invaders has blocky sprites and no multiplayer support.  There have been versions of Space Invaders with nice-looking graphics and simultaneous 2 player support, such as Majestic Twelve - The Space Invaders Part IV.  A new version of Space Invaders or Pac-Man could easily have simultaneous 4-player support.  1 player only?  I don’t understand.

Developers – when bringing out new versions of old-school games, preserve the good things about them.  Preserve the atmosphere of the original.  Preserve the overall look at feel.  Don’t preserve the limitations.  Don’t neglect to incorporate improvements made by remakes that came out earlier.

When deciding to buy a game on XBox Live Arcade, gamers like me look at these qualities and features.  I’d love to buy a definitive version of Pac-Man or Space Invaders for $10.  Unfortunately the remakes of these games released in the 90’s are more definitive the ones just released.

Thursday, April 22, 2010

Sega Gets It Right With After Burner:Climax

After_BurnerAfter Burner was a staple in arcades in the late 80’s and early 90’s.  It was almost impossible to go to an arcade and not see an After Burner machine.  In Terminator 2, John Conner plays After Burner in the mall arcade.  It’s an iconic game from that era.

Part of its draw was its attractive cabinet.  You wanted to play this game for the experience.  This was not something that could be replicated on home consoles.  You also wanted to play the game for its exciting visuals.  The screen was always full of enemy planes, explosions, and machine gun fire.  When you flew low the ground, you could see individual trees and hills.  When planes flew near you, you could see their camouflage paint jobs. AfterBurner2_(12b)The movie Top Gun, which came out around the same time, made jet fighter games particularly popular at that time.  But for kids who only owned an NES, the main option was the atrocious officially-licensed Top Gun game.TopGun_Normal

<Nelson Voice>Ha ha.</Nelson Voice>  If you were one of the minority of kids who owned a Sega Master System and could play After Burner at home rather than Top Gun, that was one of the few times when you’d be the envy of NES-owners, regardless of the quality of the SMS version (it was eventually released on the NES, but it was was a late, bad, low-profile release).

I bring this up because After Burner:Climax was just released for XBox Live Arcade, and it’s a great example of releasing a classic game the right way.  They didn’t just give us an emulated version of the original arcade game, or the Sega Genesis sequel, or the Playstation 2 sequel.  They gave us the most recent version of the game and enhanced it for our modern consoles, and it’s great:

500x_after_burner_climax

After Burner:Climax is ideal for anyone who wants to play an After Burner game on a modern console.  HD, widescreen, achievements, and downloadable for $10.  That’s how it’s done.  I have a long list of Sega arcade classics that should get the same treatment.